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Ti-83 Basic
The Basics
     1.1: Getting Started
     1.2: The "Disp" Command
     1.3: The "Input" Command
     1.4: Strings
     1.5: If-Then Statements
     1.6: "For" Loops
     1.7: "While" Loops
     1.8: The "Getkey" Command
Creating Menus
     2.1: Lbl and Goto Commands
     2.2: The "Menu" Command
Graphics
     3.1: Setting up for Drawing
     3.2: Graphing
     3.3: Graph-Coordinates Drawing
     3.4: Screen-Coordinates Drawing
     3.5: Pictures
     3.6: "Input" Revisited
     3.6: Advanced Menus
     3.8: Dynamic Menus
     3.9: Dialog Boxes
Miscellaneous
     4.1: Memory Management
     4.2: Creating Lists and Saved Games
     4.3: Using with MirageOS
     4.4: Tips and Hints
Graphing

For graphing, it would be best to leave the axes on. To graph, you will need to have the user input equations using strings, then convert them to Y variables, then display the graph screen. Inputing to a string you know how to do, just use the input command. Next, you will need to convert the strings to Y= variables. This is done with the String>Equ command, which is accessed in the catalog [2nd] [0]. The syntax is this String>Equ(StrX,Yx). This puts the equation that was input into the string into a Y variable. Finally, you will need to display the graph. This is done by the DispGraph command, in the program menu, or [PRGM] {Right Arrow} [4].
Creative Commons License
The text in this tutorial is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.

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