| Ti-83 Basic | |
| The Basics 1.1: Getting Started 1.2: The "Disp" Command 1.3: The "Input" Command 1.4: Strings 1.5: If-Then Statements 1.6: "For" Loops 1.7: "While" Loops 1.8: The "Getkey" Command Creating Menus 2.1: Lbl and Goto Commands 2.2: The "Menu" Command Graphics 3.1: Setting up for Drawing 3.2: Graphing 3.3: Graph-Coordinates Drawing 3.4: Screen-Coordinates Drawing 3.5: Pictures 3.6: "Input" Revisited 3.6: Advanced Menus 3.8: Dynamic Menus 3.9: Dialog Boxes Miscellaneous 4.1: Memory Management 4.2: Creating Lists and Saved Games 4.3: Using with MirageOS 4.4: Tips and Hints | Graph-Coordinates Drawing There are two types of coordinates used when drawing. In this section we will discuss Graph-coordinates drawing. Commands such as lines, circles, functions, etc. use the coordinates on the graph axes. The way it's displayed on the screen changes as the window variable change, so that's why it's good to use ZStandard at the beginning of your program. These types of coordinates tend to be faster for the calculator to interpret and more dynamic, but have a tendancy to move around if the user changes the window. There are several commands that use graph coordinates drawing. Line( function. Circle( function |
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