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Ti-83 Basic
The Basics
     1.1: Getting Started
     1.2: The "Disp" Command
     1.3: The "Input" Command
     1.4: Strings
     1.5: If-Then Statements
     1.6: "For" Loops
     1.7: "While" Loops
     1.8: The "Getkey" Command
Creating Menus
     2.1: Lbl and Goto Commands
     2.2: The "Menu" Command
Graphics
     3.1: Setting up for Drawing
     3.2: Graphing
     3.3: Graph-Coordinates Drawing
     3.4: Screen-Coordinates Drawing
     3.5: Pictures
     3.6: "Input" Revisited
     3.6: Advanced Menus
     3.8: Dynamic Menus
     3.9: Dialog Boxes
Miscellaneous
     4.1: Memory Management
     4.2: Creating Lists and Saved Games
     4.3: Using with MirageOS
     4.4: Tips and Hints
Screen-Coordinates Drawing

The second type of coordinates for drawing are screen coordinates. These count actual pixels on the screen, and start at the upper left hand corner. The screen is 62 by 96 pixels. Using these coordinates keeps menus rigid and in place, but it takes the calculator longer to draw, and it may require a lot of trial and error until you get the idea.

Text( function
The text function works just like the Disp function (You can write text, numbers, variables, strings), but displays it on the graph screen, allowing for labels or menus. Text is in the draw menu [2ND] [PRGM] [0]. The syntax is this:
Text(StartX1,StartY1,Text)(Written text (not variables or numbers), needs to be in quotes)


An example of a menu using lines and text

Pxl-On( function
The Pxl-On function draws a single pixel on the screen at a point you specify. The syntax is Pxl-On(X,Y).

Pxl-Off( function
Works just like Pxl-On, but turns a pixel off (to white).

Pxl-Change( function
Changes the pixel (Black to white, white to black)

Pxl-Test( function:
Tests whether the pixel is on at the current coordinates. Returns 1 if true, or 0 if false.

Creative Commons License
The text in this tutorial is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.

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