| Ti-83 Basic | |
| The Basics 1.1: Getting Started 1.2: The "Disp" Command 1.3: The "Input" Command 1.4: Strings 1.5: If-Then Statements 1.6: "For" Loops 1.7: "While" Loops 1.8: The "Getkey" Command Creating Menus 2.1: Lbl and Goto Commands 2.2: The "Menu" Command Graphics 3.1: Setting up for Drawing 3.2: Graphing 3.3: Graph-Coordinates Drawing 3.4: Screen-Coordinates Drawing 3.5: Pictures 3.6: "Input" Revisited 3.6: Advanced Menus 3.8: Dynamic Menus 3.9: Dialog Boxes Miscellaneous 4.1: Memory Management 4.2: Creating Lists and Saved Games 4.3: Using with MirageOS 4.4: Tips and Hints | Screen-Coordinates Drawing The second type of coordinates for drawing are screen coordinates. These count actual pixels on the screen, and start at the upper left hand corner. The screen is 62 by 96 pixels. Using these coordinates keeps menus rigid and in place, but it takes the calculator longer to draw, and it may require a lot of trial and error until you get the idea. Text( function Pxl-On( function Pxl-Off( function Pxl-Change( function Pxl-Test( function: |
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